of luck directly back to the first layer. The 30-storey the reincarnation tower became a nightmare for many players. game screen
currently many online games have a similar leveling tower set, most players will hit a certain number of layers because the monster is too strong and defeated, setting of the tower is clearly hopes to strengthen this leveling tower play at the same time extend the time of the players in the game in the tower, but the game pits father the probability set so many players want to challenge the 30-story tower disappointed how many times to try to reach the 30th floor.
www.guildwars2.cc/
http://www.guildwars2.cc/de/
http://www.guildwars2goods.com/de/
www.guildwars2goods.com/
www.gameci.com
http://www.runescapegoods.com
http://www.mmoxo.com/product/Aion.html
http://www.mmoxo.com/product/Tera.html
many domestic PK online games are trying to strengthen their own PVE play, avoid the PVE part of the game too monotonous, the Zhou Zhi let the players shouted pit father given, and high-end players it is difficult to experience the thrill of the impact of the top-level, the PVE game should let the players can see the results after they pay, and should not place undue reliance on luck. However, the game is only in technical testing phase, there may be large changes in the future. (Edit: research)
currently many online games have a similar leveling tower set, most players will hit a certain number of layers because the monster is too strong and defeated, setting of the tower is clearly hopes to strengthen this leveling tower play at the same time extend the time of the players in the game in the tower, but the game pits father the probability set so many players want to challenge the 30-story tower disappointed how many times to try to reach the 30th floor.
www.guildwars2.cc/
http://www.guildwars2.cc/de/
http://www.guildwars2goods.com/de/
www.guildwars2goods.com/
www.gameci.com
http://www.runescapegoods.com
http://www.mmoxo.com/product/Aion.html
http://www.mmoxo.com/product/Tera.html
many domestic PK online games are trying to strengthen their own PVE play, avoid the PVE part of the game too monotonous, the Zhou Zhi let the players shouted pit father given, and high-end players it is difficult to experience the thrill of the impact of the top-level, the PVE game should let the players can see the results after they pay, and should not place undue reliance on luck. However, the game is only in technical testing phase, there may be large changes in the future. (Edit: research)