William: No pay-to-win is very good to hear. And you said that the players determine the economy to a certain extent. Does that mean that there’s a player-based economy? Does that mean the gem conversion shop prices are gonna be determined by the players? Do you have an initial set price at the gem conversion shop?
Matt: I know, basically, that players can purchase gems and they can place them up for sale and the gold price will fluctuate and a different amount of players buy those gems. So that’s what I meant in terms of a player-controlled market. I don’t know the specifics of the implementation on that so I can’t really comment.
http://www.mmoxo.com/product/Aion.html
http://www.mmoxo.com/product/Tera.html
http://www.mmoxo.com/product/12sky2.html
http://www.mmoxo.com/product/4Story.html
http://www.runescapegoods.com
Matt: I know, basically, that players can purchase gems and they can place them up for sale and the gold price will fluctuate and a different amount of players buy those gems. So that’s what I meant in terms of a player-controlled market. I don’t know the specifics of the implementation on that so I can’t really comment.
http://www.mmoxo.com/product/Aion.html
http://www.mmoxo.com/product/Tera.html
http://www.mmoxo.com/product/12sky2.html
http://www.mmoxo.com/product/4Story.html
http://www.runescapegoods.com