Matt: So Guild Wars 2 is very different from Guild Wars 1 in that sense. It’s a persistent world, but there is still instancing. When I was talking about personal story earlier, as you progress through the game, you will be going through these instances, where you can carry up to four of your friends in with you and advance through your personal story stuff. Those are instances where we a have a little more fine-tuned control over the presentation. But the vast majority content is out in the world and there are tons of players around and everything is open and changing. We got away from the mode with everything being instanced. We really wanted to create something that was a lot more social and something that you’re interacting with a lot of players in an open space.
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